27mm hull plating also helps with ricocheting 380mm armed battleships, any bigger guns will overmatch bow anyway though. From tier 8 they gain (in)famous tankiness, which stems not from plating thickness, but from well hidden citadel, protected by turtleback armor, making them disturbingly difficult to citadel at short to medium distances. On other hand, rear turrets have 360 traverse, so shifting broadsides is quick.įrom tier 7 they turn into heavy cruisers with 203mm guns and usual traits so far follows - heavy AP damage with quickly diminishing penetration and subpar HE damage, albeit with 51mm penetration, so almost all battleships are viable targets to sprinkle HE at. Tier 5 and 6 have quirky two turrets in the back, one at the front layout, which can prove annoying when "advancing" and you want to keep yourself angled. Up to and including tier 6 (Nurnberg) they are all light cruisers with rather quick reloading 15cm guns and absolute glass for armor (both plating thickness and citadel position). German cruiser guns also combine lightweight shells with high velocity, which in practice means their penetration and shell flight time drops off noticeably with range, something worth keeping in mind. On other hand, German AP on DD and cruiser calibers deals substantial amount of damage - even if you can't land citadels, you can inflict a lot of hurt from regular penetrations. Thus, they can deal reliable, if chip damage to most targets they can lay their guns at. German cruisers in general have increased HE penetration at expense of shell damage.
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